Neon Sellout asks you to bring Mertie Batt new neon customers in exchange for gossip. Accept the deal, speak to Quince Crogan, Harmony, and Danny Danetti, then return to Mertie. Each customer needs a different pitch. The reward discussion offers a choice of information topics, and the chain also includes a later personal check-in with her.
This guide uses community quest and dialogue records for build 25738165, with Update #4 as the current baseline. This site has not tested the route in the game. The records flag the quest as capable of failure and its information choice as consequential; sales claims spoken during persuasion are not verified gameplay effects.
Accept Mertie's customer referral deal

The opening conversation is available in the recorded data after the first tutorial step while Mertie is alive. Those conditions describe story availability, not player-facing switches. If the relevant exchange is unavailable in your save, use the current journal and story situation instead of assuming you need to purchase neon first.
Mertie begins by selling lighting and explains that the market is also a place for information. Continue toward gossip or her knowledge of Thaddeus. She asks for new customers before giving you what she has heard. Agree to the arrangement or ask how to bring customers, then finish the acceptance.
The supported action is using dialogue to refer people to her. The records do not establish that you must carry a bundle of neon tubes, spend your own Lims on their orders, or physically install lights at each business. This distinction matters because the quest name can otherwise sound like an inventory delivery task.
The opening ending also contains a Brownie recipe attachment. That is an attached result of the conversation, not proof that every response combination or current save displays the unlock identically. It is not a requirement to cook brownies for the customers before making the pitches.
Pitch profit to Quince Crogan
Quince is busy with parts and reacts poorly to sarcasm or criticism of the business. Move the discussion toward a neon offer and profit, rather than telling him that his shop is the problem. The conversation can begin differently depending on whether you have met him, but both introductions belong to the same referral task.
When he asks why a parts dealer would want neon, the recorded successful continuation uses a claimed 50% customer increase in the first week and confirms the money-back implication he raises. It then directs him to Mertie in Meridian Market. That final referral is the sale-success attachment in the record.
The percentage is a promise made by the player character within the sales pitch. This guide does not claim neon actually increases Quince's traffic by that amount, that you owe a tested refund, or that buying lamps gives your own restaurant the same bonus. The practical effect shown here is his agreement to try Mertie's offer.
A direct criticism that the place should look like a disco ends with Quince dismissing you. An earlier grand claim about increasing business can also receive different responses through a condition that is not fully explained in these materials. Do not treat confident wording at the opening as a universal bypass for his reaction.
For the supported pitch, keep the conversation on profit, present the neon offer, follow the customer-growth persuasion branch, and finish by naming Mertie as the seller. If the journal still asks for this referral afterward, inspect the ending you actually received instead of assuming that hearing his objections counts as success.
Pitch visibility and appearance to Harmony
Harmony is occupied with business and initially discusses her Personal Retail Unit. Continue to Mertie and the offer of neon rather than staying in the competitive-retail jokes. The task concerns referring her to a seller, not applying for her license or becoming a competing vendor.
The offer describes high-grade neon at a lower price, but the recorded chain does not supply a cash amount for you to pay. When she asks why she needs it, you can point out the plain appearance of the PRU or suggest standing out in darkness. The latter receives a sarcastic response about curfew, but both lead toward the next pitch.
The final continuation compliments how blue neon would suit her eyes. Harmony then agrees to see Mertie and explore a deal. Finish that exchange. Her acknowledgment that the unit looks functional is not yet the recorded referral result; the agreement to visit Mertie is.
There is no supported need to buy blue tubes and hand them to Harmony. Color is part of the persuasion topic. Likewise, her discussion of radiation-related demand is background to her current work, not an objective to visit Industrial and investigate a leak for this quest.
Harmony's referral also records having met her. That story attachment can explain why later dialogue introductions differ, but it should not be described as a player action called setting her meeting state. Speak through the normal conversation and use the journal response to confirm the referral.
Pitch a visual identity to Danny Danetti

Danny opens with a strange donut proposal. Either positive or negative feedback can lead into asking how the business is doing, so that opening opinion is not the central sales decision. Move toward advertising and distinguish your offer from the other product he distrusts.
Introduce the neon deal and respond to his concern that it is tasteless. The constructive pitch imagines his face reflected in a donut's glaze, then connects changing colors to different flavors. Danny contributes his own fish-related color idea and agrees to talk to Mertie.
The successful sequence is therefore about making the lighting fit his products and image. It does not require producing the donuts he describes, unlocking their recipes, or proving that colored lights alter food quality. The conversation supplies an advertising concept, not a cooking objective.
Insulting the donuts as an answer to his taste concern produces a different ending. An apology does not turn that same exchange into the successful referral; he says he is not in the mood and leaves. Doubling down on the insult also ends without the sale-success attachment shown on the positive branch.
The quest listing marks Danny's conversation as a potential failure point. The expanded dialogue makes the difference between a referral and a dismissal clear, but does not independently establish every subsequent failure trigger. After a rejected pitch, check the journal instead of promising yourself that the conversation can always be repeated indefinitely.
When he agrees, finish by directing him to Mertie. A pleasant response to the neon image alone is not the full ending. The final referral is the recorded success checkpoint for his part of the sales adventure.
Return to Mertie with the customer results
Ask Mertie whether she has new customers, then raise your deal. Her response can praise the stronger result involving Quince or acknowledge that she sold some neon even if the result was less than she hoped. That variation means the report should not be rewritten as a guaranteed identical outcome from every pitch combination.
The material supplied for this guide does not define a tested minimum number of successful referrals for each current save. It does show three customer conversations and the return objective. Follow the objective when it becomes available rather than inventing a rule that one referral always suffices or that a single rejection necessarily has the same effect as all three failing.
Mertie then offers information. This is the part of the chain that fulfills the exchange she proposed at the start. There is no supported standard cash payment for the player after each customer, and the quest's sales theme should not be mistaken for an ordinary commission system.
Choose the information you actually want
The recorded discussion offers four topics: Thaddeus, the Sewers, CorpSec, and the Aseptic. The quest treats the choice as a key decision. Approach it as selecting a particular lead, rather than assuming you can ask every topic in one conversation and receive all associated story opportunities.
Swipe horizontally to see all columns.
| Information topic | Direction of Mertie's reply |
|---|---|
| Thaddeus | His changing stories and possible origins outside Nivalis |
| Sewers | The new underground figure called the Scorpion |
| CorpSec | A remark about Elias Malt's flexible attitude |
| Aseptic | Someone in the Sewers who supposedly survived an encounter |
These replies point toward different subjects. This page covers making the choice, not completing those separate investigations. In particular, the Elias remark is not a replacement for the existing guide to his quest conversations, and the Sewers lead is not a full Scorpion walkthrough.
The records do not establish every quest excluded by each topic in a fully verified way here. Do not infer a complete lockout chart from the warning alone. The useful decision is selecting the lead you want from the options presented, reading it through, and finishing with Mertie before checking your journal for the next relevant task.
Mertie's wording around the Aseptic should also be treated as a lead from her conversation, not proof that an unverified encounter location or reward is already unlocked. You still need the appropriate next objective for the related investigation.
Complete the later personal check-in
The chain includes another conversation with Mertie after the sales report. Ask how she is and continue into what she wishes she had done. She talks about dreams of travel, then admits she has always wanted to see the ocean in person.
A response that encourages her to go reaches a different tone from telling her to stay put and keep making money. Her story is about experience beyond work, so repeatedly praising her business effort can miss the personal subject she is trying to share.
The recorded dialogue does not provide an objective to charter a boat, escort her to a beach, or purchase a crater cruise during this check-in. Encouraging her interest is the supported conversation action. Do not add an invented itinerary merely because she names places she once wanted to visit.
Finish this exchange and inspect the journal's state. A completed customer report with an outstanding check-in is a different point in the chain from an unsuccessful sales conversation. Keeping those stages distinct explains why returning for the original gossip discussion might not settle the final listed objective.
Read progress from the referral and report checkpoints
For each customer, identify the agreement to visit Mertie. For the report, identify the conversation that exchanges your referral efforts for information. For the last stage, identify the personal check-in about her life and the ocean. Those are separate observable checkpoints, each with a different purpose.
If a pitch ended in dismissal, use the active journal to determine what remains. If you have reached the information choice, decide on the lead before completing the conversation. If the check-in is still active, speak to Mertie about her rather than returning to sell neon to people whose referral objectives have already resolved. None of those checks depends on treating the pitch's promotional figures as proven restaurant economics.